.unstuck [WIP]

[case study] design research    degree project 


goal

Helping young “un-creative” professionals break through road blocks; turn setbacks into stepping stones and dead ends to open doors.

outcome

Card based toolkit that takes the user’s needs and provides immediate actions to help.





Have you ever been...stuck?





60 cards across 3 activities for park rangers to engineers:
.Unstuck is designed and tested to help organize and explore ideas 






Creativity (defined by the research): intentionally going against the norm to solve a problem












whatcha doing down here?!
you might as well take a bear



Copyright Tessa Baum  2024