.unstuck 

[case study] design research    degree project 


goal

Helping young “un-creative” professionals break through road blocks; turn setbacks into stepping stones and dead ends to open doors.

outcome

Card based toolkit that takes the user’s needs and provides immediate actions to help.

mentors

Sheila Pontis, Margarita Barrios Ponce




60 cards across 3 activities for the park ranger to engineer:
.Unstuck is designed and tested to help organize and explore your ideas




Creativity (defined by the research): intentionally going against the norm to solve a problem...




Case study WIP...








whatcha doing down here?!
you might as well take a bear



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